Archive for category Background

Features

So, in my last post I remarked that for procedurally generated landscapes to be interesting, they would need features. But what sort of features was I talking about? Population centres, in particular, tend to to be found close to certain kinds of… things. The first of these which always comes to my mind is the […]

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The Elephant in the Room

Since I haven’t been able to do any actual work on my Clockwork Aphid project as of late, I suppose I may as well talk about the background behind it a little more. Those who talk about it the most are the ones doing it the least, and all that. I’ve spoken a little about […]

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There Can be Only… Several…

As I’ve previously mentioned, this project (Clockwork Aphid) has been bubbling away in the  bearded cauldron that is my head for quite some time. As a result, I have quite a bit I want to say about it. I want to blog about the process of building it because I think it might be a good exercise to go through, and […]

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WoW oh WoW

Sooner or later, most people go looking for a bit of escapism every once in a while. There’s definitely a spectrum of how far people like to escape. Some can’t stand anything which steps outside the bounds of the possible, others practically require spaceships and dragons to co-exist with emotionally retarded vampires. Likewise, some people […]

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