Posts Tagged c++

Revisiting the Language Issue

Some time ago, I wrote a series of posts about language choice for my Clockwork Aphid project. In the end I decided to start the project in Java, this being the language I’m most comfortable with. Once the project reaches a stable state, with some minimum amount of functionality, the plan is to port it […]

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Language Post Mortem and Some Other Notes

A couple nuggets of knowledge came out of my “You’re Speaking My Language, Baby” series of posts, so I though I’d just take a quick moment to talk about them. The first two are perhaps the most obvious by far. Firstly: if you actually write blog posts, people are more likely to read your blog. […]

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You’re Speaking my Language, Baby. Part 5: Conclusion.

Author’s note: As this post started out HUGE, it’s been split into parts. You’ll find the introduction here, my comments on Java here, my comments on C++ here, and my comments on Objective-C here. So… what’s the conclusion? It mostly comes back to the fact that I’m doing this mainly for fun (though you may have trouble believing it). That […]

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You’re Speaking my Language, Baby. Part 3: C++.

Author’s note: As this post started out HUGE, it’s been split into parts. You’ll find the introduction here, and my comments on Java here. The second language I’m considering is C++. This is the language that I use the most at my day job. It’s also the language that’s used to build the vast majority of computer games […]

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